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1. Stations: An out of date concept? - in Player Features and Ideas Discussion [original thread]
:S I hear your frustration with station games, but stations changed in such a manner is pretty short sighted. How would manufacture and industry work? How would missions and agents work? How would buy orders and sell orders work? Contracts? The re...
- by Saelem Black - at 2014.07.17 18:03:00
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2. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
For completeness: Esdras (EOM Cruiser) Minmatar Battleship Bonus: 10% bonus to targeting range and scan resolution Caldari Battleship Bonus: 25% bonus to medium hybrid turret optimal range Role Bonus: 100% penalty to medium hybrid turret rate...
- by Saelem Black - at 2014.07.17 03:40:00
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3. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Pheusia wrote: EoM would seem to be the obvious faction rail platform. I was thinking about this actually. They use amarr hulls currently, but it would be a nice to see a silver/black pirate faction. Do either a minmatar/caldari (since it d...
- by Saelem Black - at 2014.07.17 02:47:00
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4. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
I always thought rails should be alpha machines, instead of arties. If the two were switched, it would make the Rokh the premier sniping platform.
- by Saelem Black - at 2014.07.14 02:52:00
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5. Reduce the ridiculous SP requirements for Command Ships. - in Player Features and Ideas Discussion [original thread]
I don't really have a dog (slaver hound?) in this fight, but looking at CSs, they do seem a bit ridiculous in training time. My thought is that rather than having the Command ships skill require so many secondary skills, just make require leader...
- by Saelem Black - at 2014.07.13 18:52:00
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6. Torp Barghest - in Ships and Modules [original thread]
stoicfaux wrote: Saelem Black wrote: Does anyone have any rough numbers of damage of torps vs. cruises on small targets? Also, 3 to 4 TPs is way way way overkill. Simply because of the stacking penalies for starters. Secondly, with all that...
- by Saelem Black - at 2014.07.13 18:35:00
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7. Torp Barghest - in Ships and Modules [original thread]
Does anyone have any rough numbers of damage of torps vs. cruises on small targets? Also, 3 to 4 TPs is way way way overkill. Simply because of the stacking penalies for starters. Secondly, with all that and rigs, you'll be hitting with better pe...
- by Saelem Black - at 2014.07.13 17:10:00
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8. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Your victimization routine is unimpressive. Seeing as how you're knee jerking emotional responses rather than calmly discussing the topic. I'm not very inclined to continue the discussion and try to seriously add my substantial...
- by Saelem Black - at 2014.07.13 17:01:00
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9. The Abaddon - in Ships and Modules [original thread]
As far as PVE goes, the abaddon does fine. When I was saving up for a paladin, this is the fit I used. It has a lot of cap mods, of course, but it still outperformed an apoc (or the old geddon) in dps and when tanking exp/kin. [Abaddon, New Setu...
- by Saelem Black - at 2014.07.12 20:27:00
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10. Torp Barghest - in Ships and Modules [original thread]
Dato Koppla wrote: Saelem Black wrote: My question is if torps, only aided by rigs, are viable in pve. Not really, you will get far better performance out of Cruises. Also obligatory comments: you're wasting the second bonus and this is ...
- by Saelem Black - at 2014.07.12 19:57:00
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11. Torp Barghest - in Ships and Modules [original thread]
So, I recently started playing eve again on a new character. The last time I quit was just as the tier 3 BS came out, so there have been a lot of changes. I'm caldari now, and I'm looking into top tier mission running fits that are a little out of...
- by Saelem Black - at 2014.07.12 19:41:00
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12. Assault Battleships - in Player Features and Ideas Discussion [original thread]
Hmm, while I like the idea in principle, I don't think it is to the game's advantage. We already have a lot of top tier BSs. If anything, I think that the discussion should wait until after the blackops balance. It has been hinted that there may b...
- by Saelem Black - at 2014.07.12 19:08:00
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13. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
w3ak3stl1nk wrote: Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down. Navy battleships got a pass when they redid T1 battleshi...
- by Saelem Black - at 2014.07.12 17:49:00
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14. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: snip Now that I'm done playing who's epeen is bigger. My main problem with this idea is that it assumes caldari is special and deserves a whole additional ship while the other races don't. That's all. Here we go again. 1....
- by Saelem Black - at 2014.07.12 17:36:00
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15. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Kaerakh wrote: Exactly, it's like complaining Minmatar don't have a marauder that uses missiles OP has succeeded in missing the point. It's like saying that there should be faction minmatar battleship that uses miss...
- by Saelem Black - at 2014.07.12 03:05:00
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16. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Little Dragon Khamez wrote: Saelem Black wrote: I've been thinking about this as a gun focused caldari player. There seems to be a lack of upper end gunboats for caldari players ala the merlin ship line. For missiles we ha...
- by Saelem Black - at 2014.07.12 00:04:00
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17. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Komodo Askold wrote: I'd like to see more railgun options for the Caldari too, but since they're their secondary weapon choice, all other Empires should also get something similar with their secondaries. I'd love to see, for example, a railgun ...
- by Saelem Black - at 2014.07.11 22:40:00
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18. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Grenn Putubi wrote: The Rohk isn't 'top tier'? To be fair, I've always thought of hybrid turrets being a backup weapon system for the Caldari similar to how the Minmatar treat missiles. Every race has 2 weapons and 1 they favor more than the o...
- by Saelem Black - at 2014.07.11 22:06:00
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19. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
I've been thinking about this as a gun focused caldari player. There seems to be a lack of upper end gunboats for caldari players ala the merlin ship line. For missiles we have, kestrel -> corax -> caracal -> drake -> raven -> CNR\...
- by Saelem Black - at 2014.07.11 19:56:00
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20. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Anchorable probes: D-scan monitor Lasts 1 hour if not retrieved Gives remote sensor data to an out of system owner such as: D-scan (perhaps with limited range or direction) from the probe. Local population (in low or zero sec) Easy to scan down a...
- by Saelem Black - at 2014.07.10 21:01:00
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